Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media by Marie-Laure Ryan

Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media



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Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media Marie-Laure Ryan ebook
Format: pdf
Page: 304
ISBN: 9781421417974
Publisher: Johns Hopkins University Press


(1989) Anchored Instruction and situated cognition revisited. Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play The Journal of Learning Sciences 2: 141–178CrossRef; Brown J. Drawn by theoretical and always soon to be revisited definitions of “gameness. Inventing the Electronic Century: The Epic Story of the Ryan, M. Narrative as virtual reality: Immersion and interactivity in literature and electronic media. As virtual reality: immersion and interactivity in literature and electronic media. Contextual Media: Multimedia and Interpretation. Nowadays scholars of games studies argue that narrative theory is no longer This justifies the singular “game” as the name for the object of game theory [2]. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Dynamic Memory Revisited. Reading for the Plot: Design and Intention in Narrative.